I want to use nova to develop a c++ game engine. I was wondering if there’s a way to add paths so that I can get auto completion from external libraries I’m using.
For example, in vscode, there’s a project-scecific configuration called “includePath” that I can populate to achieve this.
Is there anything I can do?
PD: please let me know if this has been asked before, I tried looking for similar topics to no avail.
Thank you all for your time!
EDIT: As a workaround, I simply added the paths to CPATH and LIBRARY_PATH as needed on the .zshrc and .bash_profile.
Hey guys, just want to bump this. I’m trying to use Icarus for C/C++ as well and any header files that aren’t in the project folder show up as red errors all over the editor.
How do we configure where Icarus looks for headers?
I tried adding the paths to CPATH the way Pablo suggested but nothing in the editor changed.
Icarus itself doesn’t have a setting for this, however the tooling it uses does. Clang has two options, both covered here.
If you’re doing something simple (as I often do) and just need to include some paths, the latter compile_flags.txt is the way to go. Just create that file on the root of your project with the appropriate -I and /path/to/headers on separate lines, then close and reopen your project so clangd picks up the change.
If instead you have a complex build setup, like Cmake, it can generate the appropriate compile_commands.json file for you.
After either of these, clangd and Icarus should see your external headers during autocomplete and such.